From there I believe modding/updating the three current Revolution masks allowing them to be used interchangeably with the Revolution, Revo Speed, and Revo Speed Flex helmets would be the best course of action. That leaves us, hopefully, with two empty slots for new facemasks. Tre圓1 wrote:There are 16 slots in db for facemasks. I'm not sure if we can make the game recognize the other options?Įdit: Unless we can track down the selection screen options in one of the game files? Great question actually.Įdit #2: If this is the case, perhaps we should move some of the default helmets to the other slots and replace the current slot with the new models? So for instance Schutt Vengeance/DNA would stay, as would Style 1, but perhaps Style 2 (Adams) should move so that Zero1 could go there? Same with Revolution, move it and put either Speed or Speed Flex in that slot so the newer style Revo would be used and easier to select? Same issues with facemasks, but likely even more complicated. Using a utility to select them wouldn't be ideal, but if that is the only way it works then I suppose it will have to suffice. Well if we can get them into the game, that's half the battle. Or would we have to assign them with NZA, like the TC Shoes? How do you make the other 3 as available selections on the Equipment Selection screen? You say in DB there are 8 slots for helmets, but only 5 available in-game. I'm hoping Revo Speed, Revo Speed Flex, and Vicis Zero1 helmet models can use those three slots without replacing any existing helmets. Tre圓1 wrote:Helmet, Facemask information update: There are 8 slots in db for helmets. If that becomes a possibility, we may be able to add even more helmet and facemask styles. StingRay68 is currently developing a new editor ( ) that may enable the ability to add additional slots in the future. Maybe one slot for a fourth Revo mask and one slot for a third Zero1 mask? In addition, I also think it would be a good idea to remove the 1-bar and 2-bar thin facemasks from the game, freeing up an additional two slots as well. That would leave two empty slots for Vicis Zero1 facemasks. Once we have the ability to both export 3D model data (already can) and properly view/edit it as OBJ models (currently in development), I anticipate improved original Madden helmet models as well (Schutt DNA converted to the Schutt Vengeance Pro?). Helmet, Facemask information update: There are 8 slots in db for helmets.
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